![]() Additionally, the Scorcher will get a rebalanced Ammo capacity and burst. We’re also adjusting the Infiltrator’s Sneak Attack damage so that it now only provides 50% damage dealt when not spotted, versus 100%. Specifically, we’re making changes to the Technician’s Remote Control and Infiltrator’s Vanish to increase their AP costs and make them less exploitable. While DLC 3 took a large part of the team’s focus over the past few months, we were able to look at a few abilities and weapons in the core Phoenix Point game, and tweak them to align better with our vision for the game for this update. We’re continually optimizing the game for all our players, thanks to the feedback we gather from our community. Improved information in free aim when mousing over body parts. When the player discovers a site that is a Haven of a Supportive Faction, it is revealed. The cone radius of the Overwatch ability will have a maximum size based on weapon type.Ĭhange of the rule for the Supportive Faction Havens. We also included a few other QOL updates that include: ![]() You can also get an understanding of the trigger range of Eggs and Sentinels by hovering over them as well. Enemy perception range is now visualized when hovering over a selected enemy, so you can see which of your soldiers may be at risk. We also know understanding enemy awareness was important for players trying stealthy maneuvers, and we wanted to help players know when they might be in jeopardy.
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